November 26th, 2007 You have to love a press release that names percentages rather than whole numbers. For example, this Sony release on the sales of PS3s this Black Friday vs. last year’s. When you have nice round numbers like 178%, you know things are looking good.
Posted in Geoff, PS3, PSP, Sony | 5 Comments » 
November 25th, 2007 A funny thing happened over the past year - the PSP became something more than a novelty. I’ve had my eye on it for a while now, but it wasn’t till I read IGN’s holiday shopping guide that it occurred to me just how many PSP games interest me. A shortlist: Disgaea, Final Fantasy Tactics, Jeanne D’Arc, Ratchet and Clank, Silent Hill Origins, and to a lesser extent Socom and MGS. That’s not to say that all of them intrigue me equally, but these are all solid titles that belie the PSP’s near-invisibility relative to the DS.
In any case, I’m considering picking up a PSP this holiday season if I can find some decent deals. Anyone else out there have one? Is it worth buying?
(Why the PSP is having so much trouble is out of scope for this discussion, but it seems to me that people play the DS very differently than they do Sony’s miniature device. The games I’ve listed are essentially variations on hardcore franchises. Yet Japanese gamers have been flocking to the Brain Ages of the world on DS - is it possible that their interests have shifted over the past few years?)
Posted in Geoff, PSP | 9 Comments » 
November 2nd, 2007 I will stipulate that the absurd firestorm over Manhunt 2 was both ridiculous and pointless. I will go further and agree that the game should never have been given an AO rating, and that even had it been given such a rating it should never have been censored. Yet for all these facts, I cannot conclude that simply disabling offensive content was anything other than unmitigated stupidity.
Has Rockstar learned absolutely nothing from Hot Coffee? The big lesson of GTA III was that regardless of what merit the gaming industry’s arguments had, including content like this is asking for a PR nightmare. I can accept that such a nightmare wasn’t particularly foreseeable back when this occurred, since it was isolated content that few people knew existed and wasn’t particularly offensive to begin with. But not knowing that this would happen now - after everything Rockstar went through to get the game released in the first place - is inexcusable. Rockstar already knew that gamers would likely eventually discover how to enable disabled content. They already knew that people were gunning for their company and the industry as a whole based on the previous Manhunt content. And they knew that they were dangerously close to getting the industry regulated because of their love of foolish publicity stunts. This kind of stunt manages to keep this silly debate alive longer while undermining everything the ESRB and gamers have been saying about the effectiveness of self-policing.
Someone at Rockstar should resign for this, and if they don’t resign, they should be fired. Immediately.
Posted in Geoff, Idiocy, PSP | 8 Comments » 
July 22nd, 2007 I’m not sure how many people actually hate these, but I have about 20 minutes left before I board my flight… so I thought I’d try to catch up quickly on anything I’ve missed in the last few days.
- In what universe does telling a company that has agreed but failed to comply with your regulations constitute a “sucker punch“?
- I’m as tired of the guy as anyone, but any Jack Thompson fight that can be drawn out over 4 posts is amusing enough to warrant a mention.
- If Lifetime really thinks that “women’s casual gaming” is equivalent to “Golden Girls Trivia” and “Sally’s Salon,” both they and their audience should feel very dirty.
Read the rest of this entry »
Posted in Business, DS, Geoff, Microsoft, Nintendo, PSP, Sony, Wii, Xbox 360 | 4 Comments » 
June 13th, 2007 We don’t spend much time on the PSP here, largely because neither of us owns one, but Press The Buttons has a few minireviews of PSP games that slip under our radar. The short version is that there are actually quite a few good ones, including a Mega Man game that has mercifully escaped the crapulence to which every other recent iteration has succumbed.
Oddly enough, most of the games reviewed appear to be franchise titles… something I would not have expected.
Posted in Geoff, PSP, Sony | No Comments » 
April 9th, 2007 The general consensus for most gamers over the past few years has been that the DS has really beaten the crap out of the PSP, both in terms of sales and critical response. Once in awhile, there was a game that seemed ok for the PSP, but in general nothing that seemed to match the onslaught of good and creative games that had been coming out for the DS.
But, lately, there have been a few PSP games that have stirred my interest, like MGS: Portable Ops and Ratchet and Clank: Size Matters (I’m a sucker for the series). With the recent price drop, I decided I’d take a look at what games were out there that had been well reviewed, and what I found was somewhat surprising.
Read the rest of this entry »
Posted in DS, Jeff, PSP | 6 Comments » 
April 7th, 2007 Gamasutra has a very interesting take on the PSP, which I had pretty much written off at this point. As the article points out, the PSP has actually sold fairly respectably; Ed Barton of Screen Digest estimates cumulative software sales of about $4.5B by the end of 2007. The problem is that relative to its competitor, the Nintendo DS, it’s an extremely distant second.
I can’t consider anything that sells that much an out-and-out failure by any means. It would help to know the total cost to Sony and the developers to determine just how profitable this enterprise is, but in any case not a failure at all. But how does Sony leverage this investment into something that could really compete with the DS?
I think the “answer” here is in something David Cole (DFC Intelligence) says. When asked about his general thoughts, he responds:
“[T]he PSP could really use a new model. This has been the secret to Nintendo’s success. When GBA sales slowed, Nintendo introduced the GBA SP, which addressed many of the system’s problems. Ditto introducing the DS Lite last year to improve on the DS. Much will depend on how much emphasis Sony plans to put on the system going forward.”
The key here isn’t the need to push a new model per se, it’s to build on the goodwill that Sony’s developed through the PSP. You’re able to leverage the franchises you’ve developed to produce new, more polished iterations that appeal to former fans while creating new ones. This is a strategy that Nintendo’s perfected - people bought the DS because they anticipated strong updates of old franchises plus clever twists due to the touchscreen interface and dual screens.
This is something of a catch-22 for Sony though. They need to be willing to invest in pushing lots of new quality software that won’t sell with DS numbers, and keep that support up in both first and third parties, at the same time that it develops future PSP models. Nintendo has a huge lead, and it’s going to take a lot to dent that support. That said, it seems pretty clear that there’s an appetite for an up-market handheld, and if Sony doesn’t mind being 2nd, it might stay in that position very profitably.
Posted in Geoff, PSP, Sony | 2 Comments » 
March 23rd, 2007 First, I just wanted to apologize to Sega Nerds. It was not my intention to imply that you had doctored the photos, just that someone may have, and that it looked a bit strange. Chris from Sega Nerds e-mailed me to let me know I was mistaken, and I appreciated the update and the chance to verify myself the claims.
In any case, I have done a bit more research into this using Sega Nerds new “full-size” comparison that they put up. I took that new “full-size” comparison, rescaled it to the same size as the old comparison (strangely, didn’t match up 100% in terms of scale, it looks like part of the original Wii image may have been cropped or skewed, but it was close enough for a comparison), and then zoomed in a bit to see if there was any difference. Well, here is the comparison, with the original on the left, and the “new” on the right, only resized down to the originals size:

As you can see, the difference is negligible. Contrary to my original thought, it was basically a matter of resizing.
Along with my original thought, though, it does appear that the game could still be a bit of a lazy port for the Wii, and I think it remains to be seen whether the PSP one will look more like the jaggedy full size originals when played, or more like the “smoother” smaller images (as it is on a smaller screen).
In any case, once again, I apologize to Sega Nerds as well as our readers about this, as it does appear I made a mistake. I acted on the information I had at the time, and did not take the time to really validate the claims myself. Going forward, we will try not to make the same mistake again.
Posted in Jeff, PSP, Wii | 3 Comments » 
March 22nd, 2007 *UPDATED* used cisco has rightfully pointed out that the PSP screenshots used in the comparison have been re-touched. As he pointed out in the comments, you can look at the original pics here. Thanks used cisco! I’ve posted one below for comparison. You can see that the game looks MUCH jaggier and less polished than what they are showing in the comparison (and I don’t think it’s just a resizing issue). I have no idea why someone would waste their time with this to discredit the Wii, but I guess some people just have way too much time on their hands. It’s still possible the Wii could look worse, but it doesn’t seem quite as obvious any more.

Sega Nerds (via Kotaku) compares screenshots of the Wii and PSP versions of Sega’s Alien Syndrome. While the Wii doesn’t purport to be a graphics powerhouse, the results are, say, less than flattering for the Wii. I’m going to chalk this up to a lazy port rather than an actual indication of power, but lets just hope there’s less and less of these examples as time goes on.

Posted in Jeff, PSP, Wii | 14 Comments » 
Next Entries »