Smoke In The Crystal Ball

July 12th, 2008, 11:00pm by Geoff

Hal Halpin of the ECA takes a close look at some popular gaming predictions over at The Escapist.  Unsurprisingly, he views many of the futurist predictions as unlikely; when you consider that previous predictions in all sorts of industries have generally been wildly off-base, his skepticism isn’t really all that surprising.  People just aren’t very good at extrapolating across huge swaths of time - in part because technological change happens so quickly and unpredictably.

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Guess Who We Won’t Have To Kick Around Any More

July 10th, 2008, 9:04am by Geoff

Judge recommends permanent disbarment for Jack Thompson.  Considering that Thompson has been more active (and considerably more effective) as a rabble-rouser than as a lawyer, I’m not sure if this will make a huge difference in his day-to-day activities, but ouch.

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Attention Movie Studios

April 24th, 2008, 11:44pm by Geoff

You want to know why your game movies suck?  Because your directors can’t tell the difference between a professional movie script and one created by random French pranksters.  What do you people expect???  Stop hiring Uwe Boll and start hiring better writers!!!

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A Kinder, Saner Jack Thompson?

January 29th, 2008, 5:19am by Jeff

Jack Thompson isn’t exactly popular in the gaming community.  With his crazy, ridiculous rants about Bully’s non-existent “gay sex”, uninformed and callous blathering on how videogames caused the Virginia Tech shooting, and his baseless, frivolous lawsuits against anyone that may have criticized him, it’s really no mystery as to why he’s so reviled (and there’s really so much more than this too).  So it was a bit surprising to see that, rather than simply riding the idiotic and completely unresearched Mass Effect “sexbox” craze of the last few weeks, he actually defended the game, calling the controversy “contrived” (and we needn’t dwell on the irony here).

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Pay To Play

January 27th, 2008, 12:32pm by Geoff

GameSetWatch brings up the interesting question of how to pay gaming journalists (I’ll forgo the use of “incent,” which is an abomination of the language).  The discussion is predicated on a recent Gawker memo, which informs writers that they will be paid in a combination of salary plus bonus based on the number of pageviews they receive. 

GSW rightly points out that this payment method might encourage sensationalization of news stories, although I’d also be concerned about the incentives to write stories aimed only at the largest gaming demographics (do we really want a site consisting of nothing but shooter posts?).  But that said, I’d actually suggest that this is probably the most reasonable compromise between editorial freedom and site revenue enhancement.  Salary-only payment schemes are all well and good, but I’m sure journalists would love the opportunity to make more money and site owners need traffic to survive.  Assuming that the base salary is reasonable, it seems eminently sensible to pay people for writing posts that others want to read.

 I don’t see much compromise to editorial freedom either.  If a journalist wants to write one mass-audience post for the additional income, there’s nothing preventing them from also writing another piece aimed at their personal niche interests.  If it fits the site’s profile, it will get published.  More to the point, it will also raise their eminence within the industry, encouraging people to further absorb their other writing and creating the kind of gaming journalist personalities that the industry largely seems to lack.

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A Lesson In Irony, Via Morgan Webb

December 11th, 2007, 12:02am by Geoff

First, I’ll note the irony inherent in the fact that Kotaku has run a post on Morgan Webb - in classic “I’m so much more than just a pretty face!” style - alongside a photograph of Webb in a bikini.  (I can only assume that the room was quite chilly, adding bonus irony points to the total.)  Good job, guys.

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Amen To That Indeed

October 7th, 2007, 10:15am by Geoff

I’m not sure RPS actually understood Ken Levine’s remarks here - he seems less opposed to multiple endings than binary (or discrete) multiple endings - but I have to wholeheartedly agree with his last comment: “If the sales success of BioShock means anything, it means that we can trust our audience a little more”.

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Things I Don’t Care About: Jaffe’s New Studio

July 27th, 2007, 10:54am by Geoff

I’m happy for the guy.  Good for him.  A major career advancement. 

But the distinction between Sony giving the guy money so he can make PS3 games and Sony giving him money so he can create a studio that makes PS3 games is so infintesimally minute is that it cannot be parsed without mechanical assistance.

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