November 27th, 2007 For those so inclined, you can purchase the Halo 3: Legendary Edition set for the same price as the standard edition ($60) today only, from Amazon. While this is by far the best deal I’ve seen for the Legendary edition, it seems like these Legendary boxes have been widely available ever since their release. Weren’t these supposed to be “limited” special edition? They’ve probably sold a reasonable number, but the fact that they’ve been available for so long and are now basically being liquidated by Amazon probably means Microsoft really overshot the demand for the product.
Maybe most people really aren’t willing to pay over double the price for extraneous crap that they don’t need.
Posted in Jeff, Microsoft, Xbox 360 | 19 Comments » November 20th, 2007 Everyone knew that Halo 3 would continue to be a cash-cow for MS, not just with good retail sales, but with downloadable content. We may have even had a faint idea, or at least a suspicion, that the content would probably be overpriced. And so it has come to pass.
Microsoft has announced that the Halo 3 “Heroic Map Pack”, which includes 3 maps, will be available on December 11th for $10. That seems to be just a bit on the pricey side for me, and even based on past Halo experience is a pretty big jump. The last map pack for Halo 2, which came with 2 maps, debuted April 17th for just $4, or $2 a map. If I’m not mistaken, the earlier map packs followed a similar pattern, with a retail disc that contained 9 maps (and a few other goodies) for $20. The increase to $3.33 per map represents a 67% increase in price per map, far greater than the 20% next-gen “tax” that we’re now paying on $60 games.
Of course, like the other ones, if you’re patient, you can get the maps for free in a few months as well, but it may cripple your ability to play the game in the meantime. If you play a lot of custom games with people that you don’t necessarily know personally, you can pretty much expect to need the maps, as people will definitely be playing them (unless there is a mass boycott, which, given the ridiculous sales and the comments I’m already seeing, I’m guessing not). If Bungie adds them into your favorite matchmaking modes, you’ll be prevented from joining those as well. Then of course, once you get your free maps, don’t expect that you’ll be able to play your favorite modes much again, since the next map pack will be coming around the same time and could similarly require you to have it for your favorite game modes. I really hope that Bungie just creates a few “new maps” lists, or figures out a way to have people with maps and no maps co-exist, as anything otherwise would sort of feel like extortion just to continue playing the game you’ve already been playing.
While I’d love to have cheaper map packs, I understand why Microsoft is doing this. Most of the comments I’ve seen on the blogs have ranged from “Definitely picking this up” to “Seems expensive, but I’ll probably be getting it.” I haven’t decided yet what I’m going to do about it, although it seems unlikely that I’d pick it up on the first day. I’d most likely get it if I ended up in a situation where I was in a custom game I wanted to play in, but was getting booted because I didn’t have the right maps. Assuming they don’t totally screw people and require the maps for all of the matchmaking modes, I’ll probably just stay away from custom games I’m not controlling.
But it got me thinking, why doesn’t downloadable content like this drop in price every month or two, and not just go from $10 to free overnight? Consumers are quite aware (and theoretically comfortable) of the “early adopter” fee. Whether it’s cell phones, computers, consoles, or software, if you want to be the first to have it, you have to pony up the full asking price. But over time, consumers know that the price tends to fall so that new customers can pick up the product. Wouldn’t it make some amount of sense for MS to drop the price of the content, say, $2 each month until its free? That way, they could continue to attract new customers to download the pack throughout it’s non-free life. I bet they would get a LOT more people to buy it at, say, $6 in a couple months than would be willing to pay $10 at any point during its sales period. Why doesn’t anyone do this? Do these packs really have to go from $10 to free overnight? How many buyers are they really getting, say, the month before it goes free?
Posted in Commentary, Jeff, Microsoft, Xbox 360 | 8 Comments » November 18th, 2007 In any case: it’s not the point of the article, but does it seem strange to anyone else that 6 tracks are shared between Rock Band and Guitar Hero III? Of all the songs in the past 5 decades, Neversoft and Harmonix picked 6 relatively obscure songs (ok, I’ll give you Sabotage) between them? I’m not sure if I’d chalk it up to creative competition or what, but I’d have hoped for more differentiation - especially seeing as how the side-by-side makes it clear that these are basically the same game. (Especially if you’re not in a position to have 4 friends also buying their own $200 game to play with you.)
Posted in Geoff, Microsoft, Xbox 360 | 4 Comments » November 9th, 2007 It appears that CoD 4 is on track to outsell even the vaunted Halo 3. It’s already sold 3M units and is on 4 times as many systems. Kotaku is derisive:
And chances are, critically acclaimed or not, COD4 isn’t worthy to clean the shoes of Halo 3 or the 4 million games it’s moved on the 360 alone.
But I’m not so sure this is off-base.
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Posted in Geoff, Microsoft, Xbox 360 | 4 Comments » October 5th, 2007 In this week’s impromptu Chatcast we discuss Bungie and Microsoft’s now official split, why it happened, and the future of the Halo franchise. Enjoy!
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Posted in Chatcast, Industry, Jeff, Microsoft | 3 Comments » September 19th, 2007 Here it is: Official confirmation that playing Halo 3 early will get you banned. You can’t even play offline, as your play history will give you up as soon as you connect. Completely ridiculous but as I predicted.
Find Halo 3 in the wild and you may as well just let it go until 9/25.
*UPDATE* Apparently this story has already been nipped in the butt bud (thanks Megan). Microsoft has “clarified” that the ban only applies to Microsoft employees who play the game early. Whether this was the original policy or MS changed it quickly before the story could blow up is uncertain, but now that their stance is clear, feel free to play some Halo 3 early should the opportunity come up!
Posted in Idiocy, Jeff, Microsoft, Xbox 360 | 3 Comments » September 11th, 2007 I just wanted to add that if I somehow stumbled across a copy of Halo 3 before its release date that, given the absolutely ridiculous punishments Bungie is doling out to make sure people don’t play it, I would probably just refrain from playing it until the 25th anyway. Admittedly, the guys that downloaded “Halo 3 Epsilon” basically stole someone’s account in order to play it, but I still don’t trust Bungie or Microsoft not to do the same for me if I obtained it through more “legitimate” means. Why not just disconnect from XBox Live and play the single player? One word: Achievements.
Even if I were to disconnect XBox Live until 9/25 and play the single player I’m not confident that Microsoft wouldn’t actually search out people who had achievements pre-9/25 and actually ban their accounts and consoles from XBox Live. Perhaps I could change the 360’s clock and disconnect and blah blah blah… it’s a big hassle and even then I don’t know what’s actually being recorded into the “Achievement”. It’s extremely ridiculous, but I suppose we don’t even necessarily have the right to play legitimately purchased games (from the consumer’s end anyway) on our legitimately purchased consoles any more without fear of losing access to their online service.
Sometimes I miss the good ol’ days of online-unaware consoles.
Posted in Commentary, Jeff, Microsoft, Online, Xbox 360 | 5 Comments » August 23rd, 2007 One of Halo 2’s biggest negatives for me was its lousy ending (which seemed like such obvious sequel-bait to me that I felt used, and unsatisfied). So reading this Wired description of Halo 3 testing, I was very surprised to run across this paragraph, casually inserted into the middle:
“Perhaps worst of all, Bungie’s team didn’t have time to finish their story. Halo 2 ended with Master Chief announcing that he’s returning to Earth and “finishing this fight” against the alien force. Then… nothing. The credits roll. It was as if the coders had simply turned off their computers and walked away. In public, Bungie employees put on a brave face, but privately they were chagrined.”
What I assumed to be a blatant sales job was in reality just an inability to properly finish the game. Is this common knowledge? It was certainly news to me. (By the way, it seems ironic that a company willing to provide Bungie with a state-of-the-art psychological testing facility to make sure the game turns out well would be unwilling to give them enough time to script a decent ending to their title.)
Posted in Geoff, Microsoft | 1 Comment » July 22nd, 2007 I’m not sure how many people actually hate these, but I have about 20 minutes left before I board my flight… so I thought I’d try to catch up quickly on anything I’ve missed in the last few days.
- In what universe does telling a company that has agreed but failed to comply with your regulations constitute a “sucker punch“?
- I’m as tired of the guy as anyone, but any Jack Thompson fight that can be drawn out over 4 posts is amusing enough to warrant a mention.
- If Lifetime really thinks that “women’s casual gaming” is equivalent to “Golden Girls Trivia” and “Sally’s Salon,” both they and their audience should feel very dirty.
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Posted in Business, DS, Geoff, Microsoft, Nintendo, PSP, Sony, Wii, Xbox 360 | 4 Comments » July 12th, 2007 I suggested earlier that Microsoft wouldn’t be trying to muscle in on Wii territory, primarily because it had no chance of grabbing a significant chunk of that market unless it both completely reoriented its software lineup and dropped the price so much it became grossly unprofitable. The New York Times suggests that I’m wrong.
Anyone want to try to argue to me that this strategy has a good chance of succeeding? Or is Microsoft just trying to ride the Wii publicity bandwagon?
Posted in Business, Geoff, Microsoft, Xbox 360 | 3 Comments »