The JRPG As Genre

August 29th, 2009

I share Michael Abbott’s fond recollection of Chrono Trigger and Final Fantasy IV (III in the US), so his post got me thinking recently about the JRPG.  The stagnation and repetitiveness of these games are undeniable, but the JRPG actually interests me the most because it seems to have carved itself out a niche as an actual discrete genre, separate from the RPG as a whole.

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Pint-Sized Playability

August 24th, 2009

OK, one more brief thought on Shadow Complex while I’m on the subject: one of the most common recurring themes in game reviews for the title is that SC represents a “great value” because it includes a full-sized game in an Xbox Live release.  The thought occurs to me, however, that this might not be a good thing for developers.

The basic problem, as I see it, is that if Xbox Live simply becomes an arena for discounted AAA titles, it hurts everybody.  Developers will be forced into an arms race to produce cheaper but high-quality games, essentially lowering the starting price point for new games and squeezing their profitability.  Gamers who, like Michael Abbott, are drawn to “bursts of [streamlined] fun,” will have a harder time finding the more casual titles they treasure, because they’ll be sandwiched in between more premium titles.  And hardware manufacturers, who responded to this issue first with the Wii and Live/PSN, will find themselves in much the same predicament as they did before the current generation.

I’m hardly one to bemoan getting more for less.  But I do become concerned that the more we blur the lines between the delivery of AAA or hardcore games and casual titles, the more we actually end up hurting ourselves.  Definitely think of this more as a thought experiment if this trend were carried to an extreme, rather than a complaint about Shadow Complex, which I like quite a bit: is it possible that segregating our games by type and channel is actually beneficial?

Posted in Business, DLC, Geoff, Microsoft, Mobile, PSN, Wii, Xbox Live | 3 Comments »



Orson Scott Card And Shadow Complex

August 23rd, 2009

I’ve been following the semi-debate about Orson Scott Card’s involvement in scripting Shadow Complex with some amusement for the past week or two.  For the uninitiated, Card has expressed strongly conservative political views on a whole range of subjects, including homosexuality (he’s not a fan); Card is a Mormon and is opposed on religious grounds.  As a result, some gamers have expressed the view that SC should not be purchased as a form of protest against the involvement of someone they view as morally unsupportable.

Leaving the actual merits of those positions aside - I don’t think they’re relevant to the discussion - I have to come down on the side of those opposed to the boycott, for both practical and philosophical reasons.  First, boycotts tend to work only when they can clearly target a specific individual: regardless of whether or not you agree with Card, he was hardly the only person involved in Shadow Complex and boycotting the game hurts a ton of people who probably don’t share his views. 

Similarly, it’s difficult to conclude that boycotts on political grounds make a ton of sense for a game that isn’t political: the world in which Shadow Complex takes place is apparently based on a politically-tinged series that Card has authored, but as far as I can tell, the game itself avoids inserting itself into the debate.  As a result, it’s tough to see where you would draw this line: if you start boycotting products with any connection to people whose ideological views you find objectionable - even if those products don’t reflect those ideological positions - you begin to stifle free debate rather than protect it. 

I should be clear that there’s nothing wrong with freely expressing one’s personal views on any range of subjects, and this one should be no exception, no matter in which direction those views tend.  However, I don’t see a game boycott being a useful or appropriate outlet for the expression of those views.

Posted in Commentary, Geoff, Personalities | 10 Comments »



Castlevania’s Soul

August 21st, 2009

Is it just me, or is Lords of Shadow looking an awful lot like God of War with a Belmont?  I don’t really have a big problem with that, but it seems to me like Castlevania has somewhat lost touch with its roots of late, the SotN-style adventures overtaking the erstwhile linear style that marked the first four games in the series, but the newest iteration looking like neither. 

I have liked almost all of the games to date, but it makes me wonder whether or not there’s really a core “Castlevania-style” gameplay any more, or if it simply involves a main character, Death, Dracula, and some other enemies.  I think there’s a good case to be made for a remake or some other title that tries to define more clearly what a Castlevania game really means, before the brand tries to be everything to everyone.

Posted in Etc, Geoff | 1 Comment »



Natal Project Natal

August 21st, 2009

Natal is still nascent, but reading this IGN preview suggests that it may have some difficulty in fulfilling much of the promise that was initially offered by the Wii.  The latter console, while quite a bit of fun, unfortunately was less of an accurate motion sensor than initially believed.  Similarly, IGN indicates that Natal, while fun, has many of the same problems: accuracy that is somewhat questionable at best and which, when compared with the lightning reactions that gamers expect from their controllers, falls considerably short. 

I recall seeing fairly accurate motion sensing technology at Epcot Center some 10+ years ago.  Why it hasn’t come further is an interesting question.

Posted in Geoff, Microsoft, Xbox 360 | No Comments »



An Embarassment Of Riches

August 21st, 2009

I should really leave the country more often.  The summer is ending with a fresh load of new games that I’m excited to try out, from Shadow Complex and Arkham Asylum to Overlord II and Civilization Revolution on my iPod Touch.  I’m also intrigued by Voxel Kingdom, which seems reminiscent of Super Mario RPG on the Super NES.

I’ve often written about what I consider to be a glut of solid games around the summer and Christmas periods, which I think crowds out smaller, newer, and often more innovative titles in favor of high-profile sequels.  However, you’ll note that only one of the above games is a sequel, which is a refreshing change of pace.  I don’t have the aversion that many people do to sequels, since they wouldn’t be made if people hadn’t liked the originals.  But it’s still nice to see so many smaller games getting such a warm reception.

Posted in Etc, Geoff, Nintendo, PS3, Xbox 360 | No Comments »



Skepticism And Marketing

August 15th, 2009

I’ve spent enough time around marketers at this point to have a healthy skepticism of a sector that is notoriously difficult to track with any degree of accuracy.  A lack of solid data, reliable and accurate metrics, and a heavy reliance on correlation over provable makes me somewhat dubious of claims that marketing campaigns have been the most important factor in any game’s particular success.  So like Tracey John, I don’t doubt that the RE5 campaign had a lot of effort behind it… but I think I’m a little more skeptical than EEDR appears to be that it was the deciding factor in its popularity.

RE5 has sold about 5 million copies worldwide, including 2 million in the US.  But if you look at sales figures for RE4, which was the most recent breakout title in the series, you can see that it sold 3.6 million copies, despite being released on just the Gamecube and, much later, the PS2.  Needless to say, the GCN didn’t have the greatest reach in the world, while the late release for the PlayStation meant that it was obscured by newer and higher-profile titles.  There was enormous publicity around RE4, which no doubt spurred a lot of awareness of the series’ new direction at the time.

So it doesn’t seem like a huge reach to say that a large-scale and simultaneous release of the next game on the 360 and PS3 should probably get a boost as well.  The fact that it was reasonably high profile probably helped… but the increase doesn’t seem that improbable when accounting for the above, even without a brilliant marketing campaign.  I don’t want to minimize the efforts of Capcom staff, but Resident Evil wasn’t exactly a sleeper series.

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If You Don’t Like Sonic, It’s Your Fault

August 13th, 2009

Or so seems to be the gist of Sega’s latest messaging.  In short, the company would like you to know that the poor reception of Sonic & the Black Knight was mainly due to the fact that people over the “age of 12″ just don’t get the character. 

I actually started this post to lament the fact that gamers over the target age are far too harsh on Sonic titles that come after the Genesis era (I actually really liked his first Dreamcast outing).  But reading the Kotaku post referenced above, I just can’t bring myself to do it… the excuse is just too silly.  It seems to me that the main problem gamers have had with Sonic games is that they haven’t been very similar to the first three titles (and a few others, like the Game Gear iteration). 

What Sega doesn’t seem to get is that people don’t really love specific characters, per se - the Sonic vs. Mario angle they play up is probably misguided.  Rather, people loved Mario because they enjoyed playing his games - they liked the style and energy and emotions that it conveyed.  If you put Mario in a really bad game, people wouldn’t like him either.  Similarly, just because Sonic had specific characters doesn’t mean that people will want to play any game with those characters… rather, they need to feel connected to the same emotions that game initially sparked in them.  Gamers who are older and have fond memories of the original games don’t like the latest games because they’re too different from that original experience.  

The fact that Mario fans are able to separate their interest in him from the game styles in which he appears perhaps belies the supposed maturity of some Sonic fans.  But that hardly is reason to complain that they’re to blame, rather than the company whose job it is to cater to their interests.

Posted in Etc, Geoff | 2 Comments »



A Belated Welcome Back

August 7th, 2009

Apparently, while I was away the newest Telltale episodic series - Monkey Island - has come out to solid reviews.  I’ll just downloaded the first episode; I still have Ghostbusters to polish off as well.

So far, I’m definitely enjoying “The Launch of the Narwhal.”  I’m a little skeptical of the new Guybrush Threepwood design (the goatee isn’t doing much for me), and the voice seems slightly off, but they’ve definitely captured the feeling of the earlier games; the sense of humor seems intact and the general tone is pretty accurate.  Even the voice acting seems solid - which is tough for an episodic adventure game.  The new MI seems more relaxed and comfortable than the Sam & Max games, which sometimes seemed like they were trying too hard to be off-the-wall and zany.

The puzzles, too, seem relatively straightforward so far (if a little too reliant on players picking up on subtle changes in the scenery that occur when actions are strung in a particular order… action figure sword, I’m thinking of you).  A pleasant surprise, and I’m glad to hear it’s exceeding sales expectations.

It’s good to play a PC game again.,

Posted in Geoff, PC | 1 Comment »



Out of Africa

August 5th, 2009

Back from Africa… regular posting should resume shortly. 

What have I missed in the last 5 weeks?

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