Console-less

September 14th, 2009

In light of Jeff’s comments about DJ Hero’s pricing (it’s outrageously expensive, especially for a single-player experience), I thought these recent comments by Activision’s Bobby Kotick were interesting.  His interest in creating a game playable independent of a console is of course understandable, since it would presumably reduce the cost of publishing those games, but there’s an unpalatable undertone here: the more we move away from a single hardware reference point, the more likely it is that we’ll be paying a significant premium for plastic hardware that needs to be bundled with the game. 

I, for one, will be passing on DJ Hero the first time around despite a strong interest in the game.  A $120 price point is something I have no desire to encourage.

Posted in Gear, Geoff |



      

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