August 1st, 2008
- An amusing take on the differences between Atari box art and Atari games, from Insult Swordfighting. The post is somewhat tongue-in-cheek, but the poster doesn’t mention explicitly that perhaps the reason the art was so superior to the game graphics was because the latter couldn’t keep up and needed some way to sell themselves visually.
- Also from IS, a meditation on the permissibility of “cheating” in tough games - apropos of my prior comments on game puzzles.
- Another installment of the Game Anthropologist, which has been fascinating me for reasons that aren’t entirely clear.
- A post at GameLife indicates that, as I had suggested earlier, Nintendo is going to have a very hard time even meeting expectations for the next generation of its console, let alone topping the Wii.
- Can Diablo III survive a more “colorful” - i.e., less darkly Gothic - art style? My suspicion is yes, although it starts blurring the lines between a Diablo feel and a Guild Wars-style experience.
Posted in Etc, Geoff | 
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August 1st, 2008 at 11:51 am
I personally think the new D3 art style looks just fine and most people just like complaining. Seriously, more color when every other game out there is starting to get drab and gray looking? I’ll take it.
That said, moreso than the art style I’m concerned that they may try going for a “teen” rating, although I think they may have already said that they expect it to be a “Mature” game. But if you play Diablo 2 again, you’ll see all manner of grotesque things in the environment: rogues on pikes, sacrificial tables, dead corpses… Watching the demo video I’m not sure I saw any of that.
Also, I think there’s one thing we can be certain of… this is not Guild Wars (or WoW or anything like that). Diablo is a “twitch” game where you mow down tons of enemies while Guild Wars and WoW are not anything like that.