Do We Really Want An E3?
July 19th, 2008E3 went out with more of a whimper than a bang this year, and the consensus seems to be that it was largely unsuccessful - especially compared with the festivities of years past. That said, do we really need the glitzy, booth-babed E3 of yesteryear? I’d argue that we’re all better off with the party in its current state.
Previously, E3 served a few functions: it celebrated the past years’ winners and losers, it provided enormous quantities of new game and company information, it provided a glamorous spectacle for attendees, and it conveyed a sense of accomplishment - a monument to the idea that gaming was mainstream and important. Yet most of these rationales are now at best passe and at worst counterproductive.
First, we have a multitude of ways to reward the successful and mock our failures. Gaming awards are almost ubiquitous online and have a number of offline venues as well. As a result, it’s no longer as important to have a single, unifying event to highlight such things… we have made reporting largely self-sustaining. Second, E3 encouraged many companies to hold their news and important announcements for the festival itself. But this wasn’t really very good for gamers; we had to wait for an artificial deadline to receive news that now trickles out on a near-constant basis. If there were no bombshell announcements this year, it’s because those announcements have become much more evenly distributed. Third, the spectacle itself benefited industry insiders and well-connected journalists, but was largely inaccessible to the rest of the gaming population (even if you were able to travel to California in the first place). As interesting as E3 sounded, it wasn’t possible for most people to attend. You’ll forgive me if I begrudge the luckier amongst us their sushi canapes and late-night parties… I understand why they’re missed, but I doubt the majority of gamers will be losing any sleep over it. And the money can probably be better spent. And finally, gaming has attained, if not mainstream acclaim, at least legitimacy. We no longer need to proclaim our value to the world; gaming is a multi-billion dollar industry that commands its own respect and marshals its own heroes and villains onto the global stage. As a result, the need for such a spectacle as E3 has waned, becoming incorporated into the daily actions of hosts of marketing and PR professionals, gaming media, and interested bystanders.
So will we lose anything with E3? I continue to think that the ESA is an important organization, at least as far as its mission is concerned (if not the ESA in particular). Gaming may have achieved a measure of respectability, but like all media it will remain a target of opportunistic politicians, unscrupulous journalists, and demagogues everywhere. Having a group dedicated to fighting against those perceptions will, I think, remain as critical in the future as it does now. And that’s why I’m concerned to read speculation about the ESA being further weakened by the poor E3 showing and its recent membership departures.
I’d also suggest that E3 offers some value in unifying what is a highly fragmented market under the same roof - showing the connections between hardware and software platforms across the gaming spectrum. But in general, the bad probably outweighs the good.
Posted in Geoff, Industry |
July 19th, 2008 at 10:00 am
I honestly don’t understand the whole “E3 is dead” meme.
I think it’s based solely on the angst of a bunch of game “journalists” who are sad to see the corporate funded decadence of the past disappear.
As a consumer and an avid gamer, I noticed no functional difference between this year and any other years E3. There were large press conferences from the big 3 (some more disappointing than others), with smaller ones from most major publishers. There were lots of announcements, most unimpressive, floods of rumors, most of which proved to be false, etc ,etc.
The only thing I actually NOTICE is missing, is the absolute glut of booth babe photos and shwag givaways that usually litter every major site after the show for weeks on end. The lack of both are improvements to my mind. There is no worse way to lend credibility to our industry than to have a trade show whose longest legacy is high res photos of Lara Croft and Zero Suit Samus standing next to fat sweaty guys wearing enormously lame lanyards with all sorts of ridiculous trinkets on them.
July 19th, 2008 at 1:55 pm
I actually noticed the same thing as Cisco, and this may be related to my next column topic. With this E3 we still got:
1) Major presentations from the big 3.
2) Journalists with lots of hands-on time of early software.
3) Clearly way more game-related news and previews than a typical week.
4) Some parties with major headliners (The Who, for instance).
Overall, I think publishers were able to generate a fair amount of positive buzz for their games (just find some previews of Mirror’s Edge, Left 4 Dead, Prince of Persia, Wii Sports Resort, Rock Band 2, Geometry Wars 2, Fallout 3, RE5… they’re fairly positive). Isn’t this exactly what they want?
July 19th, 2008 at 6:38 pm
On the good side, the old E3 rightfully deserved to die. Get your porn and free handouts elsewhere, I say.
On the bad side, E3 is getting lamer and lamer. No exciting stuff, or at least, they’re getting rarer. Many publishers leaving etc. Not to mention, this was Ninty’s 2nd worse E3 ever.
On the GOOD SIDE, getting away from ‘one event is the super super important event’ and going for ‘many diverse events’ is what I support.