New Quantum of Solace game video does nothing for me
July 10th, 2008Joystiq seems incredibly enthusiastic about this new footage, but after watching it I’m not even sure why.
I’ll stipulate that I played quite a bit of Goldeneye back in high school, and was also a big fan of Casino Royale, and even the new movie trailer for Quantum of Solace looks great. I also know that the CoD4 engine is quite capable, but most of what we see in the trailer looks, and sounds, rather typical to me.
The first thing I noticed is how poor the sound effect was for the automatic weapon that’s used in the trailer. It sounds like a typewriter, honestly. Obviously, this is something that can change easily, so hopefully it will.
Other problems include some jerky animations, a Daniel Craig model that looks sort of plain and lifeless, and the fact that it sort of looks like they’re making Call of Duty: Bond Edition. Just because you’re using the CoD4 engine does not mean that they should be making the game exactly like CoD4. There are some, potentially, nice additions like a cover system and some 3rd-person camera switches, but the first person stuff looks straight out of CoD.
The game is set to release around the time of the movie, which means they still have a few months to go to polish things up. Hopefully the game will turn out to be as good as Joystiq seems to think it looks right now.
Posted in Commentary, Impressions, Jeff |
July 11th, 2008 at 12:10 am
Ten years later I still remember that epic License to Kill run I went on
July 11th, 2008 at 5:58 pm
Regarding the automatic weapon fire: it appears to be a suppressed mp5, so the bulk of the noise is the sound of the bolt firing. That’s why it doesn’t sound like an unsilenced automatic weapon.
July 13th, 2008 at 4:59 am
I’m assuming that a lot of these issues (particularly around the animation, or lack thereof) are due to the fact that this is an early version.
This actually reminds me a lot more of Stranglehold than Call of Duty 4 (perhaps with some Rainbow Six thrown in for good measure), especially in the ways that they try to capture a “cinematic” feel. I thought Stranglehold was quite underrated, so hopefully there’s some promise here. Perhaps the biggest issue from a gameplay perspective is that a Bond film is much more about aesthetics and style than violence per se.
July 13th, 2008 at 1:58 pm
Stranglehold was really fun at first. The problem with it is that there’s so little variety.