Here’s a subject for debate: GameSetWatch asks what we want from WiiWare, Nintendo’s new tool for original DLC. To start things off, I’ll suggest that these are the top three things Nintendo needs to do in order to make WiiWare a viable alternative to Xbox Live.
- Provide an open forum for developers to create their own Wii games as they see fit. That means that Nintendo can’t put its thumb on the scales to limit developers’ options, as it often does (see, for example, the nanny mentality that led to Friend codes or no-blood Mortal Kombat). Let people create whatever they want to create, as long as it meets basic quality requirements. This also means aggressively pursuing outside IP to prevent Microsoft and Sony from locking it up… Flow would have been a good addition to the Wii lineup, if Nintendo had been better prepared and more aggressive.
- Be careful leveraging Nintendo IP for new DLC. Nintendo’s biggest advantage over Microsoft is the fact that it has so many recognizable brands… but if it just churns out more crappy minigames, people are going to wonder why the hell they’re paying full price for more Mario Party. Nintendo also needs to distinguish between new WiiWare games and its own historical library - I’d much rather play a new Alien Hominid game than try to remember why I bothered re-purchasing Blaster Master.
- Price appropriately. I already think Nintendo’s Wii pricing is lousy, and $8 is the most I’ll pay for almost any older game. But if they think WiiWare is an opportunity to sucker their fanboys for a few extra dollars’ profit, (I hope) they’re mistaken. Please don’t try to rip me off.
Update: By the way, I completely agree with MattG’s comments on the GSW page. I can play Flash games for free on a computer; they’re a good diversion but they’re not really worth my time or money. Nintendo had better not just port 3-minute minigames or they’re going to be in trouble.Posted in Geoff, Nintendo, Wii, Xbox Live |